05.08.2020

Ios Test App On Device Without A Mac

Ios Test App On Device Without A Mac 4,9/5 2325 votes

Hello, I developed an app that should be saved and tested in an iPhone. I used Visual Studio 2019 on a PC. At the moment, I have read that I need a Mac computer to compile for iPhone, and in fact, when plugging the iPhone in a USB port, it is not listed in the devices combobox, the same way an Android device is in the Android project.

Sep 16, 2018  To be able to run Xamarin apps legally on your IPhone you will need a physical Mac you'll need to buy an access to a Mac in the cloud. I can't find information on it but the reason for you needing a Mac to build iOS code is either: Apple hasn't made 3rd parties it easy to use their build chain (XCode,etc) so they haven't invested in it. Dec 16, 2015  When a script executes, an available device will automatically be retained based on the capabilities that are defined within the test. When the test finishes, the device will be released and available for the next script or tester to use. DeviceConnect’s Appium support reduces the need for additional Mac computers while leveraging devices. To start monitoring an iOS device without jailbreaking, you need to know iCloud credentials. Platforms: iOS, Android. Pricing: a free version with limitations or $29 per month for all features. How to Test Your iPhone App on an iOS Device. CleanMyMac is highest rated all-round cleaning app for the Mac, it can quickly diagnose and solve a whole plethora of common (but sometimes tedious to fix) issues at the click of a button.

Answers

  • edited July 2019

    To compile an ios app, you will need XCode running on a mac. If you don't own a mac, you can try using a cloud service like https://www.macincloud.com/

    Using a virtual machine should also be possible, but as far as i know there is no 'official' way to get a virtual machine with macos.

    Another way is to use https://appcenter.ms/ to build your app.

  • Thanks @DirkWilhelm for your reply.

    App center sounds interesting. I have created an account to start exploring.

    How about debugging the app step by step? will it be possible using a cloud service?

    I have downloaded a macOS High Sierra 10.13 Virtual Box machine. I will give a try.

    Regards

    Jaime

  • @jstuardo We don't recommend you to install VMs on a windows machine as it is in violation of Apple's licensing for Mac OS. Apple only allows VMs run on a real Mac device as the host.
    Maybe you can try some cloud services which offer Mac OS but it still can't help you deploy the project on your real iPhone because the Mac is not by your side. And generally, these services are not free.
    Moreover, App Center can only help you deploy your application to your iPhone. You cannot debug the codes line by line.
    Unfortunately, if you want to develop iOS applications it's better to buy a Mac machine.

  • Read this article:
    https://nicksnettravels.builttoroam.com/ios-dev-no-mac/
    It might help you!

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An important part of the developer workflow is deploying to a device. Xcode 9 introduced the option of deploying to an iOS device or Apple TV through a network, rather than having to hardwire your devices every time you want to deploy and debug your app. This feature has been introduced in Visual Studio for Mac 7.4 and Visual Studio 15.6 release.

This guide details how to pair and deploy to a device over the network.

Requirements

Wireless deployment is available as a feature in both Visual Studio for Mac and Visual Studio.

To use wireless deployment, you must have the following:

  • macOS 10.12.4
  • The latest version of Visual Studio for Mac
  • Xcode 9.0 or later
  • A device with iOS 11.0 or tvOS 11.0 and later
  • The latest version of Visual Studio
  • A device with iOS 11.0 or tvOS 11.0 and later

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On your Mac build host, the following components should be installed:

Mac
  • macOS 10.12.4
  • Visual Studio for Mac
  • Xcode 9.0 or later

Connecting a Device

In order to deploy and debug wirelessly on your device, you must pair your iOS device or Apple TV with Xcode on your Mac. Once paired, you can select it from the device target list in Visual Studio.

The following pairing process should only need to happen once per device. Xcode will retain the connection settings.

Pairing an iOS device with Xcode

  1. Open Xcode and go to Window > Devices and Simulators.
  2. Plug your iOS device into your Mac using a lightning cable. You may need to select to Trust This Computer on your device.
  3. Select your device and then select the Connect via network checkbox to pair your device:

Pairing an Apple TV with Xcode

  1. Ensure your Mac and Apple TV are connected to the same network.

  2. Open Xcode and go to Window > Devices and Simulators.

  3. On the Apple TV, go to Settings > Remotes and Devices > Remote App and Devices.

  4. Select the Apple TV in the Discovered area in Xcode and enter the verification code displayed on the Apple TV.

  5. Click the Connect button. When it's successfully paired, a network connection icon appears beside the Apple TV.

Deploy to a Device

Music app on mac os. When a device is connected wirelessly and ready to be used for deployment, it shows up in the device target list, as if the device were connected through USB.

To test on a physical device, the device must be provisioned. Make sure to do this before attempting to deploy to a device.

To deploy to an iOS or tvOS device, use the following steps:

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  1. Ensure that your deployment machine and target device are on the same wireless network.

  2. Select your device from the target device list and run the application.

  3. If your device is locked, you'll be prompted to unlock your device. Once the device is unlocked, your app is deployed to the device.

Wireless debugging is automatically enabled after wireless deployment, so you can use previously set breakpoints and continue your debugging workflow as you've always done.

Troubleshooting

  1. Always ensure that your iOS device or Apple TV are connected to the same network as your Mac.

  2. If the device does not show in Visual Studio, check Xcode's Devices and Simulators window.

    • If Xcode does not show your device as connected, try to pair your device again.

    • If Xcode does show the device as connected, try restarting Visual Studio and your device.

  3. If you have not yet done so, you will need to provision your device.

    Sync Apps to iPhone on Mac with iTunesIt is very lucky to find an iPhone app you like on the Internet, and it is also easy for you to find it in App Store. If the users want to locate a certain app, they can use the search function of App Store. The post may give you an answer about how to transfer apps to iPhone on Mac. Download app from mac to iphone App Store provides millions of apps for iPhone, iPad and iPod touch. Then they are able to find the app they need.

  4. If you have problems with this feature that can't be fixed by the previous steps, please file an issue in Developer Community.

Related Links

Related Video

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